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UITree Interface

Upload tables, then drag n' drop to Axeso plots or join data between tables through a primary key or alternate key data interpolation.

Building a Table

 Creating an UITree Graphical Object To create the tree you must first generate the structure through funBuildo function

 

s = funBuildo('tree',Tag,Position,Table,...)

 

 Several Axeso funBuildo Structure Properties

Field:        Page

Type:        character vector 

Purpose: The page defines which page the axeso object will be defined on.                      To specify the page the user may use the menu bar.

default:    page is set to 'Home'.

 

 

 

After you have created the structure you may generate an object with it by calling the funControl function:

 

handles = funControl('tree',handles,s)

 

Once you have loaded the structure the object has been uploaded. There are several dynamic methods you may perform on the object returned in handles. Such as.

 

obj = handles.(Tag); % pull object from handles

 

handles.(Tag).Visible = 'off'; % turn visibility off

 

handles.(Tag).Visible = 'on'; % turn visibility on

 

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